Worlds that remember.
Most game worlds forget you the moment you log off. Ours don't. We have developed a complex cooperative universe that evolves with the choices you make, and the company you keep.


How we build
Persistent Worlds
We build worlds that remember. Shared, live worlds that keep changing based on everyone in it.
Co-op at the Core
Games are meant to be played together. Choose your crew and build a world entirely your own.
Systems, Not Grind
In-depth, system-driven, open-world RPGs where your choices write the story, not a loot counter.
Latest from the log
The World Is Up. The Ships are there... kinda.
A setting, ten people, and ten hulls are now on the site. The ships have descriptions, but no timelines and not a ton of details, on purpose.
We Went Quiet. Here Is Why.
Eight days of silence, one website rebuilt from scratch, and a graphics card that crashed at the worst possible moment. Three times.
Chop, Mine, and the Afternoon Mining Was Completely Broken
The verb worked perfectly in the code. It just did absolutely nothing in the game.
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