Our Debut Title

Iron Latitudes

Roam the High Seas. Make friends… or don't…

Sail a living world with your crew, earn a name sailors speak before they see your flag, and carve your legend through storms, cursed waters, and rival ports. The sea remembers what you do on it.

i

Crew-based co-op

A persistent, shared world, best sailed together.

ii

Reputation, not just loot

The world keeps score of your deeds — not a number.

iii

Real maritime folklore

Cursed sailors, sea-monsters, and ghost ships.

iv

A world that remembers

Choices, feuds, and legend persist past the horizon.

Iron Latitudes · Features

What makes her sail

A pirate world built on systems, not chores — every one of these is a design pillar, not a bullet on a box.

A world that remembers

Persistent, shared, server-authoritative. What you do on the sea stays done.

The Earned Name

Deeds write your reputation — the port speaks your name before it sees your flag.

Crew-based co-op

Sail together, share the work, and take a deck as a band — not a lone hero.

Real naval combat

True ballistics. Work the wind, trade broadsides, then board and take her.

Deeds, not kills

Progress by what you do — not a body count, not a loot counter.

Grounded folklore

Cursed sailors, sea-monsters, ghost ships — New World myth, no high-fantasy furniture.

Roadmap

The voyage ahead, charted phase by phase.

See the chart →

Media

In-engine renderings from the build.

Take a look →

Dev Blog

The honest log of the whole voyage.

Read the log →

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