Iron Latitudes
Sail a living world with your crew, earn a name sailors speak before they see your flag, and carve your legend through storms, cursed waters, and rival ports. The sea remembers what you do on it.

Highlights
Crew-based co-op
A persistent, shared world, best sailed together.
Reputation, not just loot
The world keeps score of your deeds — not a number.
Real maritime folklore
Cursed sailors, sea-monsters, and ghost ships.
A world that remembers
Choices, feuds, and legend persist past the horizon.
What makes her sail
A pirate world built on systems, not chores — every one of these is a design pillar, not a bullet on a box.
A world that remembers
Persistent, shared, server-authoritative. What you do on the sea stays done.
The Earned Name
Deeds write your reputation — the port speaks your name before it sees your flag.
Crew-based co-op
Sail together, share the work, and take a deck as a band — not a lone hero.
Real naval combat
True ballistics. Work the wind, trade broadsides, then board and take her.
Deeds, not kills
Progress by what you do — not a body count, not a loot counter.
Grounded folklore
Cursed sailors, sea-monsters, ghost ships — New World myth, no high-fantasy furniture.