Our Debut Title

Iron Latitudes

Roam the High Seas. Make friends… or don't…

Sail a living world with your crew, earn a name sailors speak before they see your flag, and carve your legend through storms, cursed waters, and rival ports. The sea remembers what you do on it.

Iron Latitudes, two ships at golden hour

Highlights

Crew-based co-op

A persistent, shared world, best sailed together.

Reputation, not just loot

The world keeps score of your deeds — not a number.

Real maritime folklore

Cursed sailors, sea-monsters, and ghost ships.

A world that remembers

Choices, feuds, and legend persist past the horizon.

Iron Latitudes · Features

What makes her sail

A pirate world built on systems, not chores — every one of these is a design pillar, not a bullet on a box.

A world that remembers

Persistent, shared, server-authoritative. What you do on the sea stays done.

The Earned Name

Deeds write your reputation — the port speaks your name before it sees your flag.

Crew-based co-op

Sail together, share the work, and take a deck as a band — not a lone hero.

Real naval combat

True ballistics. Work the wind, trade broadsides, then board and take her.

Deeds, not kills

Progress by what you do — not a body count, not a loot counter.

Grounded folklore

Cursed sailors, sea-monsters, ghost ships — New World myth, no high-fantasy furniture.