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The Voyage Ahead
Roadmap to Launch
Development phases
Setting Sail
Does she float?- Making sure the boats float.
- Initial port build-out.
- Terrain building and itemization.
- Building and testing the core systems.

Sea Trials
Behind closed doors.- Sail together in co-op — a small crew, one session.
- The first playable islands and a home port.
- Ship-to-ship cannon combat, real ballistics.
- Board a beaten ship and fight her crew on deck.
- The first survival loop — fell a tree, mine rock, craft with your hands.
- Create your captain and take a small boat out.

Come Aboard
The free demo. It costs nothing.- Make a captain, name your ship — both yours, shown, never mangled.
- Co-op from minute one — start on a dinghy, graduate to a real hull.
- A handful of islands and the home port of Rope's End.
- A real naval fight — work the wind, trade broadsides, take the deck.
- The captain in the coat — cut down the leader, and the fight goes out of the rest.
- Fell a tree, mine a rock, craft one thing.
- The Earned Name — give quarter or refuse, sail home, hear how the port talks.

Early Access
The real thing — still growing.Out of the gate
- The full co-op experience — create, sail, fight, board, gather, craft.
- Multiple islands and the home port, more added over time.
- Naval combat against more than one class of enemy vessel.
- Real progression — earn your way by deeds, not kills.
- The Earned Name deepens — reputation forks port to port.
Planned during Early Access
- Deeper on-foot combat — timing and defense, no damage sponges.
- A wider crafting web and a working period economy.
- More ships, more islands, more world to get lost in.

Full Voyage
1.0 — the vision we steer for.- A persistent shared world that remembers what you did.
- Full on-foot, Souls-inspired combat — timing, defense, boarding with weight.
- The full trade-and-craft economy — from sweat to silver.
- More ships, and the ship as home — fit her out, fly your colors.
- Grounded threats out of New World folklore.
- Companions and mounts, settlements and factions.
- A world worth a hundred hours, and legends past the charts.