← Iron Latitudes
The Voyage Ahead

Roadmap to Launch

Setting Sail

Does she float?
July 2026 – September 2026
  • Making sure the boats float.
  • Initial port build-out.
  • Terrain building and itemization.
  • Building and testing the core systems.
Iron Latitudes roadmap — Sea Trials phase art

Sea Trials

Behind closed doors.
September 2026 – May 2027
  • Sail together in co-op — a small crew, one session.
  • The first playable islands and a home port.
  • Ship-to-ship cannon combat, real ballistics.
  • Board a beaten ship and fight her crew on deck.
  • The first survival loop — fell a tree, mine rock, craft with your hands.
  • Create your captain and take a small boat out.
Iron Latitudes roadmap — Come Aboard phase art

Come Aboard

The free demo. It costs nothing.
Targeting June 2027
  • Make a captain, name your ship — both yours, shown, never mangled.
  • Co-op from minute one — start on a dinghy, graduate to a real hull.
  • A handful of islands and the home port of Rope's End.
  • A real naval fight — work the wind, trade broadsides, take the deck.
  • The captain in the coat — cut down the leader, and the fight goes out of the rest.
  • Fell a tree, mine a rock, craft one thing.
  • The Earned Name — give quarter or refuse, sail home, hear how the port talks.
Iron Latitudes roadmap — Early Access phase art

Early Access

The real thing — still growing.
Targeting July 2027

Out of the gate

  • The full co-op experience — create, sail, fight, board, gather, craft.
  • Multiple islands and the home port, more added over time.
  • Naval combat against more than one class of enemy vessel.
  • Real progression — earn your way by deeds, not kills.
  • The Earned Name deepens — reputation forks port to port.

Planned during Early Access

  • Deeper on-foot combat — timing and defense, no damage sponges.
  • A wider crafting web and a working period economy.
  • More ships, more islands, more world to get lost in.
Iron Latitudes roadmap — Full Voyage phase art

Full Voyage

1.0 — the vision we steer for.
Targeting Early 2028
  • A persistent shared world that remembers what you did.
  • Full on-foot, Souls-inspired combat — timing, defense, boarding with weight.
  • The full trade-and-craft economy — from sweat to silver.
  • More ships, and the ship as home — fit her out, fly your colors.
  • Grounded threats out of New World folklore.
  • Companions and mounts, settlements and factions.
  • A world worth a hundred hours, and legends past the charts.

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